MODO Indie 10 Mac OS

1) Is it worth buying Modo Indie 10 perpetual ( it is on sale on Steam for 120 € instead of 300 € )? Because i read that Foundry want to go rental only in the future and i also read that maybe they won't make a Modo Indie 11, so is Modo Indie 10 too outdated to buy nowadays? Licensing Modo on Mac OS X. The following licensing methods are available:. Node Locked Licenses - these can be used to license an application on a single machine. They do not work on different machines and if you need them to, you’ll have to transfer your license. What is Modo for Mac MODO brings you the next generation of 3D modeling, animation, sculpting, effects and rendering in a powerful integrated package. Bootable DVD DL for Mac OS X 10.11 El Capitan Full OS Install Reinstall Recovery Upgrade. 3.8 out of 5 stars 87. Indie Digital & Print Publishing Made Easy Amazon Photos Unlimited Photo Storage Free With Prime: Prime Video Direct Video Distribution Made Easy: Shopbop Designer.


MODO Indie 10 Mac OS
10.5: Reset a user's password in single user mode 13 comments Create New Account
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10.5: Reset a user's password in single user mode
This looks like a shorter method than the similar one that Apple describes at
http://docs.info.apple.com/article.html?artnum=306840
..which has you first delete, then change, the old password.
10.5: Reset a user's password in single user mode

Hmmm this article does only delete a part of a user's record, the AuthAuthority value, in fact. This article is useful if you have a user created in 10.2.x and migrated in 10.5.
Beginning with 10.3, Apple changed the way passwords are stored for more security. Before 10.3, passwords were stored in the NetInfo database, in the users entries, using the unsecure crypt hash. Starting with 10.3, passwords are using stronger hashes (SHA-1 and beginning with 10.4 a Salted-SHA1) and they are no longer stored in the users entries but in /private/var/db/shadow/hash, in a file which is named with each user's GeneratedUID (not the old unix UID, be careful). This folder is only accessible to root and the AuthAuthority attribute tells the system which kind of password you have.
So, if your user was created before 10.3 and you have migrated it, you may want to do what this KB article explains.

10.5: Reset a user's password in single user mode

The dscl command portion of this hint will work in 10.4 - I just used it to remotely reset admin passwords on several machines via ARD.
Thanks!!!
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10.5: Reset a user's password in single user mode

Once you mount the file system, can't you just use passwd <username> ?
Of course neither method will change the user's login keychain password.

10.5: Reset a user's password in single user mode
10.5: Reset a user's password in single user mode
Hi there, I don't think passwd would change the password. The passwd command will change the password in /etc/passwd. But Mac OS X doesn't rely on /etc/passwd for passwords, it relies on Directory Service and you have to use the dscl commande to change things in Directory Service.
10.5: Reset a user's password in single user mode

passwd will change the user's password in whatever way the system has been set up. Unix systems don't all use /etc/passwd, actually most standalone systems use /etc/shadow not /etc/passwd. Most networked systems use ldap or kerberos or even opendirectory. If passwd has been tailored correctly to the mac it should change the user's password correctly. Maybe not the keychain access password though.
N.B. I haven't tried using passwd in 10.5.

I did just the following after rebooting to single user mode in 10.5 and it worked:

After the next reboot my machine didn't automatically login, even though it is configured to do so, and it prompted me for the keychain password in order join my wireless network, but it did honor the new password and it sounds like you can subsequently reset the password in System Preferences to change the keychain password.
10.5: Reset a user's password in single user mode

You don't have to worry about the Keychain password. Once you change the user's password and can log into the computer all need to do is simply go into the Accounts preference pane and change the password there to either the new password or something different if you so choose. That action will then automatically change the Keychain Password. I've done this several hundred times on Macs from 10.0 through 10.4.11 I haven't yet had to change a password on a Leopard box but I'm sure it will work just the same.
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Tino XIII

10.5: Reset a user's password in single user mode

Unfortunately, this doesn't seem to work with 10.5. I just did this and now can't access the login keychain (OS 10.5.6). Unfortunately, I don't think there's any way around this.

Aside from Open Firmware/EFI passwords, you can configure your Mac so that the root password must be entered in order to access Single User Mode. If your root account is disabled, then it is impossible to enter the root password, and Single User Mode cannot be started.
To do this, the console and ttys must be marked as insecure in /etc/ttys:
1. Log in as administrator
2. Open Terminal
3. cd /etc
4. sudo cp ttys ttys.old (backs up previous ttys config).
5. sudo pico ttys
6. Replace all occurrences of the word 'secure' with 'insecure' at any lines that do not begin with a '#'
7. Exit, saving changes.
These instructions are from the Apple Mac OS X Security Configuration manual.

This procedure works except that the password for login.keychain remains lost. What will reset that? Thanks!

Modo Indie 10 Mac Os Catalina

10.5: Reset a user's password in single user mode
Check this useful guide Reset mac password without disk

Some of you may remember that during the summer I was experimenting with a pie menus implementation on Mac OS X. Once I obtained my studentship to work in the Department over the summer, the pie menus fell by the wayside, and I haven’t worked on them very much since. Today, however, was the deadline for submission of our choice of project to carry out during our 4th year, and you’ll never guess what project I decided to undertake.

It’s relatively uncommon for students to propose their own project, but it’s encouraged by the department, and with this in mind I decided to forego the 113 existing project choices and instead I wrote a proposal to create a pie menus implementation on Mac OS X:

Project Proposal: Pie (radial) Menus on Mac OS X

Pie menus are menus which are circular in shape, presenting menu options as pie-wedge slices which the user can select directionally. This type of menu interface has been growing in popularity in recent years, and can be commonly seen in games (including Maxis' The Sims), 3D modelling applications (Alias Wavefront's Maya), academic applications, and so on.

Pie menus offer several usability advantages over conventional (linear) menus:

  • The target-acquisition area is much larger compared to linear menus, since a slice can be selected purely by angle, with distance from the center being (optionally) irrelevant. Thus, acquisition area is potentially limited only by screen space.
  • Studies have shown that human beings are quicker to develop angular memory (i.e. that 'Save' is at position South-West on a pie menu) than distance memory (i.e. that 'Save' is 5 options down in a linear menu).
  • Pie menus allow the use of gestural shortcuts as well as keyboard shortcuts: if a pie menu has an 'Edit' submenu option at position East, then in that sub-piemenu the option 'Copy' is at position North, the user can simply remember East-North corresponds to Edit > Copy. The key point is that using the pie menu system physically teaches the user the gestural shortcut for the options, thus muscle memory is immediately trained, hastening the progress from novice to advanced user. Pie menus can even be implemented to accept quick gestural shortcuts without even displaying the pie itself; such pie menus are known as 'marking menus'.

Modo Indie 10 Mac Os Theme Download

However, pie menus also bring several challenges for the implementor and UI designer:

  • Pie menus typically consume significant screen space.
  • Pie menus can become unusable if many options are present, and indeed research shows that after more than about 8 options, usability gains compared to linear menus start to drop. The issue is that, if all options are simply drawn within the pie, each slice becomes too narrow for accurate target acquisition.
  • There are many implementation and usability questions regarding how to present sub-menus, and so forth.

Past uses of pie menus have been rather contrived in that they have been used in very controlled, limited contexts; i.e. games or applications where it can be ensured that no menu has more than 8 options, or other such artificial constraints. I propose to develop a robust pie menu implementation which will actually provide pie-menu equivalents of the normal linear menus in arbitrary existing applications.

The Mac OS X operating system is a modern OS with a BSD Unix core, and several application environments running on top of it. The primary native application environment is Cocoa, whose applications are typically developed in Objective-C, an object-oriented superset of ANSI C whose syntax and messaging behaviour are inspired by Smalltalk.

Mac OS X allows the creation of so-called Input Managers, which allow code to be injected into existing applications. For example, the ability to externally edit the text in all Cocoa text fields, system-wide, could be implemented on OS X in this way. I propose to create a robust pie-menu implementation as an Input Manger, which will thus create pie-menu equivalents of the main menubar of arbitrary existing applications.

In this way, the flexibility and intuitiveness of my pie menu implementation would be put to a genuine test by having to 'pie-ify' existing linear menu systems, rather than simply contrived example menus.

I already have all necessary hardware and software for Mac OS X development, and have several years' experience in such development; I can happily provide example work on request.

In a nutshell, I propose to design and implement a robust pie-menu system on Mac OS X, for use system-wide, and to investigate answers to the key design and usability problems which arise when moving from a linear to a radial menu paradigm.

It’s almost unheard-of to have a project based on Mac OS X (a grand total of one of the 113 prewritten projects is a Cocoa one, but it’s a port), so I was very pleasantly surprised when my proposal was accepted by the academic I approached as a potential supervisor (Phil Gray). Thus, for the next 6 months or so, I’ll be working on pie menus for OS X as part of my honours CS work. I’m very excited by the opportunity, and I plan to use this new category of the blog as a sort of informal development log and a place to discuss the work as I move forward with it.

For now, though, time for some rest. I’ve had a 20-hour day so far and I’m beyond exhausted, but also now very energised about the year ahead; I guess the lesson is that, if you have something you’re really passionate about working on, it’s always worth at least asking if you can do so officially. I really needed a piece of news like this to get me back into the proper mindset for another year of study, and indeed spending the last 8 hours or so in the pub with my colleagues helped a fair bit too!

More as it happens.