One of the finest gaming experiences you will ever come across, Quake 2 is still a marvellous example of the first person shooter genre nearly 20 years on.
A year after the original, id Software unleashed Quake 2 on to the gaming world in 1997. The original Quake was groundbreaking in terms of technology and visuals – it was a major improvement over the Wolfenstein and Doom games prior to it – but Quake 2 stepped it up significantly.
Quake 2 isn’t technically a sequel. Initially it was to be called something different, but a name couldn’t be agreed on so Quake 2 stuck. It explains why it doesn’t follow the original. Quake 2 features a different world and background story. It ditched the H.P. Lovecraft inspired monsters and dark worlds for a more mechanical Strogg based world.
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Graphics & Controls
The graphics were seriously improved, levels were larger and more open and all based in the same environment, lighting was more dynamic and sky rendering was added.
![First First](https://www.funstockretro.co.uk/news/wp-content/uploads/2019/01/FPS-article.jpg)
Enemies had much better AI and could be killed in different ways and the buzzing flies around dead enemies just tops it off a treat.
One of the best improvements were the controls. Using a mouse you could now have full looking capabilities which made aiming at targets a lot easier and playing the game felt a lot more natural. It meant you could take sneaky shots at enemies in obscure places or from safer angles – you also had the ability to crouch.
Level design was a lot more complex. Some of the levels require reaching a certain point and then back tracking towards the beginning.
My Experience
A friend bought Quake 2 on release and I sat in awe at it, watching these brilliantly crafted levels, beautiful enemy design and shuddering at the noises coming from round the next corner.
I was instantly hooked and had to have it. My PC at the time handled it well and the Orchid Righteous 3Dfx add-on card made rendering absolutely gorgeous.
In the nearly 20 years since its release I have completed this game more times than I can remember. I have played it on Windows and then on the Mac when I moved platforms. I also still own it on the original Playstation – although I am not keen on the controls – and it was bundled with the XBox 360 console version of Quake 4 as a bonus disc, which I also completed.
New Mac Front End
Its an old game and the transition from PowerPC to Intel has left a lot of older Mac games out in the cold for modern fans. However Alex Wefers created the Fruitz Of Dojo front end for modern Macs.
First-Person Shooters
Grab the baseq2 folder from either Windows or Classic Mac version and use the new front end and you can once again enjoy this on your new Mac.
I Still Love It
First-person Shooter Mac Os X
Quite often when you go back to a game you love it shows it age and it loses that magic it once had. I loaded up Quake 2 today and fell back in to it. It still looks amazing today and being played on my 2012 i5 11” MacBook Air running El Capitan, never has Quake 2 looked so gorgeous and smooth. It performs absolutely flawlessly.
Legacy
Quake 2 uses the id Tech 2 engine. Aside from Quake 2 it was also used to create the two add on Mission Packs The Reckoning and Ground Zero as well as stand alone games such as SiN, Soldier Of Fortune, Heretic 2 and the superb KingPin.
Quake 3 took a different route and focused on tournament fighting in arenas – leaving the story mode behind, however Quake 4 carried on the Strogg based story mode from Quake 2, but it lacked that special something from Quake 2.
Conclusion
Everyone has a soft spot for a certain game. For me Quake 2 never gets old.
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